In order to battle, each monster possesses its own set of skills which it uses to attack, as well as to provide buffs and statuses, and even heal. The stats of a monster determine the strength of its attacks and skills. Furthermore, a monster's stats can be enhanced by powering it up through the sacrifice of other monsters. When monsters are awakened through the use of special elemental essences, they get a boost to basic attributes, and sometimes access to new abilities.
Monsters overview:
All monsters possess a specific attribute or element. There are 5 attributes in total:
- Fire
- Water
- Wind
- Light
- Dark
- Water is strong against Fire
- Fire is strong against Wind
- Wind is strong against Water
- With Light and Dark, their only weakness is to each other
When monsters battle against those of an opposing attribute they are strong against, they gain several advantages, including higher damage, and a greater likelihood of landing "crushing hits", a stronger version of a regular hit, and critical hits. When facing monsters of an attribute they are weak against, monsters are at a disadvantage in that they are more likely to land a "glancing hit", an attack that partially misses resulting in less damage and lower chance of inflicting a negative status, and subsequently less likely to land a critical hit. When monsters face others of the same attribute, they are at neutral and so their critical hit rate and damage is the same as before.
During a battle, the relationship is indicated by a colored arrow. A green arrow indicates that your current monster's attribute is strong against your opponent's monster's attribute. A red arrow indicates that your monster is weak against that attribute. A yellow arrow implies that the monsters are neutral to each other.
Level
Each monster possesses the ability to level up by gaining experience, and in doing so getting an increase in stats. As monsters level up, the amount of experience needed to gain in level increases. The maximum level of each monster will depend on its star rating.
Star rating | Max level |
---|---|
1 | 15 |
2 | 20 |
3 | 25 |
4 | 30 |
5 | 35 |
6 | 40 |
Monsters may gain experience through a variety of ways. Participating in battles offers a set amount of experience, with the amount depending on whether a player is battling in the arena, dungeon, story, or the Trial of Ascension. Monsters may also power up and have their level increased by sacrificing other monsters of any kind. The amount of experience each sacrificed monster gives depends on its star rating, with a higher star rating offering more experience.
Stats
Monsters possess the following major stats:
Attack - This determines how much damage a monster's skills do in battle.
Defense - This determines how much damage is mitigated before it is dealt to a monster.
HP - This determines how much health points a monster has.
Speed - This determines which monster gets to go first in battle, and how often it gets a turn.
In addition they also possess the following minor stats:
Critical rate - This determines the likelihood of a critical hit in battle. (100% cap)
Critical damage - This determines how much additional damage is dealt when a critical hit lands.
Resistance - This determines the likelihood of receiving a negative status effect. A greater percentage indicates a lower chance if being afflicted.
Accuracy - This determines the chance of inflicting a status or ailment on a monster. A greater percentage indicates a greater likelihood of inflicting statuses.
Major stats increase with level and through awakening while minor stats are fixed, although they do sometimes increase through the process of awakening as well.
Role and grade
Monsters are graded based on the number of stars it has, with all of them beginning with an initial star rating between 1-6. In general, the more stars a monster has, the greater its stats are. This means that a 3-star monster would have greater stats than a 1-star monster.
In addition to star rating, monsters are also categorized into five different roles:
Attack - These monsters generally have low HP but high attack, and are used to deal damage against other monsters.
Defense - These monsters have low attack, but high defense, making them excellent at defending monster attacks.
HP - These monsters have high HP, and like defense monsters, are made to defend by absorbing large amounts of damage.
Support - These monsters specialize mainly in supporting other monsters in battle, either with specific buffs or with heals.
Material - These monsters are used mainly to either help level up or evolve other monsters, or increase the level of skills, and cannot participate in battle. There are three: Angelmon,Rainbowmon, and Devilmon.
Skills
In order to battle, each monster possesses a basic attack skill, as well as one or two additional skills, which can be attack, heal, buff, or status skills, depending on the role of a monster. Additionally, monsters may also possess a leader skill, which takes effect only when the monster is set as the party leader. Leader skills usually provide useful passives which can provide party wide stat boosts, or other kinds of buffs, and are automatically active upon entering battle. They may apply only to dungeons or the arena, but some apply to all situations.
The strength of skills usually depends on the stats of monsters. For example, some attack and heal skills scale based on attack while others may scale based on speed. Status or buff skills usually provide flat benefits regardless of stats. Some skills, such as some heal skills, heal based on a percentage of a monsters hit points, while others may heal based on party numbers. The type of effect and whether skills scale or not varies from across different monsters.
Like monsters themselves, skills may also gain in level, and as a result gain in effectiveness. To upgrade a skill, players must power up a monster by sacrificing a monster of the same family. The monster need not be of the same attribute or element. Which skill is leveled up is chosen randomly.
Awakening
Through the process of awakening, monsters undergo a transformation which results in a change to their physical appearance, as well as an increase in their stats. As well, monsters will also sometimes either gain a boost to an old skill, or gain a new one. To awaken a monster, certain Essences are required, which are only found in the Halls of Elements. Usually, monsters need essences of the same attribute, as well as neutral magic essences to awaken.
Only certain monsters may undergo an awakening, which is determined by the color of their stars. Monsters with grey stars cannot be awakened, while monsters with gold stars can. Purple stars signify that a monster has already been awakened, and can't be awakened further.
Evolution
Though monsters begin with an initial star rating, through the process of evolution, their star rating and stats can be increased. This is accomplished by sacrificing a number of monsters whose star rating is equal to the one being evolved, with the number needed being equal to the number of stars the monster has. For example, to evolve a 3-star monster to a 4-star monster, three 3-star monsters need to be sacrificed. A 4-star monster would need four 4-star monsters to evolve to 5-star. Regardless of a monsters initial star rating, all monsters can be evolved up to a maximum of six stars.
Obtaining
There are several ways to obtain monsters:
From loot - You can get Monsters from Scenarios or Dungeons by random chance. To check the list of monsters available in a particular region, select a region in the World Map and click on Drop Info.
Unknown Scrolls
Social Summon
Mystical Scrolls
Mystical Summon
Scroll of Light & Darkness
Legendary Scroll
Monster Pieces - Unlike other scrolls, monster pieces can only be used to summon a specific monster. Monster scrolls can be found in Secret Dungeons.
Fire Scrolls - Used at the Summonhenge to summon 3-Stars to 5-Stars Fire Monsters.
Wind Scrolls - Used at the Summonhenge to summon 3-Stars to 5-Stars Wind Monsters.
Water Scroll - Used at the Summonhenge to summon 3-Stars to 5-Stars Water Monsters.
Temple of Wishes
Quests
Arena Ranking Rewards
Daily login bonuses
Player invite bonuses
Fusion Hexagram
Event-Only Monsters
Monster capacity
As players first start the game, a limit on the number of monsters allowed will be placed. This limit can be expanded by purchasing additional space using Mana Stones. Players may increase their monster capacity up 100. Additional space may also be gained through the Monster Storage building.
When the limit is reached, players will no longer be able to withdraw monsters from the Monster Storage building. They will also be unable to purchase monsters from the Magic Shop or summon monsters. However, players will still be able to loot monsters from Scenarios and Dungeons, therefore allowing players to bypass the limit.
By http://summonerswar.wikia.com/
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