Runes

Runes are special attachment stones which provide bonuses to the stats of Monsters. Runes are found in special sets of two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to take effect, and cannot be removed unless Mana Stones are spent. Like monsters, runes possess different grades of rarity and star ratings, and may be powered up to increase their effectiveness.

Runes may be obtained through a variety of different ways, such as through Dungeons like Giant's Keep and Dragon's Lair, as well as through Scenario areas such as Mt. Siz and Vrofagus Ruins.

A total of 120 runes can be held at any one time, not counting those engraved on monsters. At this point, if the chest at the end of dungeons contains runes, the chest will not appear at all.

Table of content
Effects
Sets
Inherent/innate effect
Rarity
Grade
Slots
Cost
Power-up Cost
Removing Runes
Obtaining
List of Runes


Effects
Each Rune possesses one main effect or property. The type of bonus provided by the main property is determined by the slot number which it occupies. When powered up, the bonus provided by the main property increases, with the amount increased with each power up dependent on the star rating or grade of the Rune. Effect types either take the form of Stat + X or Stat +% (e.g. ATK + 7 or ATK +5%). Usually, percentage based effects provide a greater boost to monster stats, as they scale to a monster's strength (e.g. attack of 1000 + 20% attack rune = 1200 total attack), whereas flat effects do not.

In addition, Runes also possess several secondary effects or properties, which also take the form of Stat + X or Stat +%. Each secondary property provides another bonus to monster stats, although the bonus is smaller than the main effect. The amount of secondary effects is determined by the rarity of the Rune. Secondary effects cannot be the same as the main effect of the Rune, and Runes cannot have more than one of the same secondary on the same Rune.

It should be noted that Rune effects only apply to the base stats of monsters, which means that bonuses are additive rather than multiplicative.

Sets
Each Rune type comes in sets of either two or four. When a Rune set is completed by equipping a monster with either two or four Runes of the same type, a bonus effect is granted in addition the effects given by the individual Runes.


Inherent/innate effect
In addition to main and secondary properties/effects, Runes will on occasion come with an extra inherent or innate effect. These effects are the same kinds found in main and secondary properties, and can not have the same effect as the main and secondary properties.

Runes with innate or inherent properties/effects usually come with a a special title. The following are the titles available for each inherent effect.
StatTitleBonus when acquired
HPStrong53-323
HP %Tenacious1-6%
AtkFerocious2-16
Atk %Powerful1-7%
DefSturdy2-15
Def %Durable1-6%
SpdQuick1-6
CRI Rate %Fatal1-6%
CRI Dmg %Cruel1-7%
Resistance %Resistant1-8%
Accuracy %Intricate1-8%

Rarity
Like monsters, Runes also come in different grades of rarity. There are five different grades:
Common - White (0)
Magic - Green (3)
Rare - Blue (6)
Hero - Purple (9)
Legendary - Orange (12)

The higher the rarity, the more secondary effects the Rune will have. For instance, a common Rune has no extra effects, magic has one, a rare has two, and so on.

The following table illustrates the number of secondary effects possible for each rarity.
Rarity (when acquired)+0+3+6+9+12+15
Common012344
Magic112344
Rare222344
Hero333344
Legendary444444

Runes can be found at any of the above rarities, although they can still be powered up at a cost of Mana Stones in order to reach the next grade. In general, Runes change rarities every three levels, or at intervals of 3/6/9/12. However, if a rune is found at higher rarity than Common (white Runes), switching to the next rarity will not take place until the specific level associated with that rarity is reached. So a level 0 Magic rune, when powered-up to level 3, will not upgrade rarity until level 6.

Additionally, if a Rune found at a rarity higher than Common is powered up, since it already has preexisting secondary effects, they will be upgraded in addition to its main effect. If more than one is present, which effect effect is upgraded is chosen randomly. Note that if a Rune comes with a second main property or effect, they cannot be upgraded from a power up.


Grade
Similar to monsters, Runes also come in different grades, which are based on star ratings. Each Rune is available in star ratings from 1-6, although unlike monsters, Runes cannot evolve or move past their initial star rating.

The star rating of a Rune impacts the magnitude of both its main effects and secondary effects, as well as the rate of increase for these effects. In general, the higher the star rating, the greater the magnitude of its effects.

The following table illustrates the effect of Rune grade. The first number corresponds to starting bonus, the second corresponds to rate of increase, and the third corresponds to maximum bonus (e.g. 40 / 45 / 804 = Starting bonus of 40/ increases by 45 each level, maximum bonus of 804).
StatGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold StarGold Star
HP (+)40 / 45 / 80470 / 60 / 1092100 / 75 / 1380160 / 90 / 1704270 / 105 / 2088360 / 120 / 2448
HP %1 / 1 / 182 / 1 / 204 / 2 / 385 / 2 / 408 / 2 / 4411 / 3 / 63
ATK (+)3 / 3 / 545 / 4 / 747 / 5 / 9310 / 6 / 11315 / 7 / 13522 / 8 / 160
ATK %1 / 1 / 182 / 1 / 204 / 2 / 385 / 2 / 398 / 2 / 4311 / 3 / 63
DEF (+)3 / 3 / 545 / 4 / 747 / 5 / 9310 / 6 / 11315 / 7 / 13622 / 8 / 160
DEF %1 / 1 / 182 / 1 / 204 / 2 / 385 / 2 / 408 / 2 / 4411 / 3 / 63
SPD (+)1 / 1 / 182 / 1 / 193 / 1 / 204 / 1 / 215 / 2 / 397 / 2 / 42
CRI Rate %1 / 1 / 182 / 1 / 203 / 2 / 374 / 2 / 386 / 2 / 397 / 3 / 58
CRI Dmg %2 / 1 / 203 / 2 / 374 / 2 / 386 / 3 / 588 / 3 / 6011 / 4 / 80
Effect RES %1 / 1 / 182 / 1 / 204 / 2 / 386 / 2 / 419 / 2 / 4512 / 3 / 64
Effect ACC %1 / 1 / 182 / 1 / 204 / 2 / 386 / 2 / 419 / 2 / 4512 / 3 / 64
It should be noted that at level 15, Runes receive an extra bonus to their main properties. For example, at +15, stats are increased by 20% instead of the regular rate.

The maximum bonus of a Rune can be determined as follows:
Max Stat = (Base Stat + ( Stat per level * 14 ) ) * 120% '''rounded down'''.


Slots
Each monster has a total of six Rune slots.

When equipping Runes, each monster has a maximum of six slots which can be used. This allows room for one 4-set and one 2-set Rune set. Each individual Rune has a number from one to six in parenthesis beside its name, which corresponds to a slot number on a monster. Each Rune type has a Rune available for all six slots.

The slot number of a specific Rune determines what kind of effects are available for that specific Rune as a main property. The following table illustrates this:
Slot NumberOptions
Odd Numbers1ATK (+)
3DEF (+)
5HP (+)
Even Numbers2ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), Spd (+)
4ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), Crit Rate (%), Crit Dmg (%)
6ATK (+), ATK (%), DEF (+), DEF (%), HP, (+) HP (%), Effect RES (%), Effect ACC (%)

With regard to secondary effects, every effect type can be found on all Runes as a secondary property, with the exception of slot 3, where ATK (%) and ATK (+) cannot be found as a secondary effect, and slot 1 where DEF (%) and DEF (+) cannot be found..

Additionally, because Runes can be found as drops in Scenario areas, the slot number of a Rune corresponds to the stage number in which it was found, regardless of which area. The following illustrates this:
Stage 1 = Rune 1
Stage 2 = Rune 2
Stage 3 = Rune 3
Stage 4 = Rune 4
Stage 5 = Rune 5
Stage 6 = Rune 6

For example, a slot 1 Energy Rune can be found in Garen Forest Outskirts, also known as Stage 1. A slot 6 Energy Rune can be retrieved at Garen Forest Plateau, or Stage 6.

For boss stages, Runes from all six slots can be found.

Cost
Power-up Cost

Runes can be strengthened by powering-up, which require mana. The cost of powering-up does not depend on the rarity or type of rune - it only depends on the grade of the rune. For example, the cost of powering-up a 1-Star Normal Guard Rune is the same as powering-up a 1-Star Legendary Energy Rune.

The following table lists the cost of powering-up runes.
Cost to★★★★★★★★★★★★★★★★★★★★
+1100150225330500720
+21753004756809501,475
+32504507251,0301,4002,200
+44007001,0751,4801,9253,050
+55509501,4251,9302,4503,900
+67751,2751,8752,4553,1754,875
+71,0001,6002,3252,9803,9005,850
+81,3002,0252,8503,6804,7506,975
+91,6002,4503,3754,3805,6008,100
+102,0003,0004,0755,2056,6009,350
+112,4004,7756,0307,60010,600
+122,9255,6006,9808,85011,975
+133,4506,4257,93010,10013,350
+144,1007,3759,13011,60014,850
+154,7508,32510,33013,10016,350

Removing Runes
Although Runes must be bound to monsters before they can be used, they can still be removed at a cost of Mana Stones. Once removed, the rune will go back into the player's inventory and can be equipped again on a monster. Like the power-up cost, the cost of removing a rune only depends on the grade of the rune.

The following table shows the costs of removing a Rune from a monster.
GradeCost
1,000
★★2,500
★★★5,000
★★★★10,000
★★★★★25,000
★★★★★★50,000

Obtaining
Runes can be obtained in a variety of ways:
Runes of all qualities can be found in the Magic Shop. The higher the player level, the more likely a rarer Rune appears.
Reward from the Temple of Wishes.
Runes drops from each Scenario area in the Battle Map. The rarity of Runes depends on difficulty level, with Easy Mode dropping 1-Star and 2-Star Runes, Hard Mode dropping 2-Star and 3-Star Runes, and Hell Mode dropping 3-Star and 4-Star Runes. Note that Stage 7 bosses can drop runes of any slot. In Hell Mode, 5-Star runes can drop from Stage 7 bosses with a very low chance.
Giant's Keep and Dragon's Lair also drop Runes, with higher stages dropping 5-Star and 6-Star Runes.
List of Runes
Rune NameSet EffectSet PiecesDrop Location
Energy Rune IconEnergyHP +15%2Garen Forest
Giant's Keep (Cairos Dungeon)
Fatal Rune IconFatalAttack Power +30%4Mt. Siz
Giant's Keep (Cairos Dungeon)
Blade Rune IconBladeCritical Rate +12%2Kabir Ruins
Giant's Keep (Cairos Dungeon)
Rage Rune IconRageCrticial Damage +40%4Mt. White Ragon
Giant's Keep (Cairos Dungeon)
Swift Rune IconSwiftAttack Speed +25%4Telain Forest
Giant's Keep (Cairos Dungeon)
Focus Rune IconFocusAccuracy +20%2Hydeni Ruins
Giant's Keep (Cairos Dungeon)
Guard Rune IconGuardDefense +20%2Tamor Desert
Giant's Keep (Cairos Dungeon)
Endure Rune IconEndureResistance +20%2Vrofagus Ruins
Dragon's Lair (Cairos Dungeon)
Violent Rune IconViolentGet Extra Turn +20%4Faimon Volcano
Dragon's Lair (Cairos Dungeon)
Will Rune IconWillImmunity +1 turn2Aiden Forest
Dragon's Lair (Cairos Dungeon)
Nemesis Rune IconNemesisATK Gauge +4% (for every 7% HP lost)2Ferun Castle
Dragon's Lair (Cairos Dungeon)
Shield Rune IconShieldAlly Shield 2turns (10% of HP)2Mt. Runar
Dragon's Lair (Cairos Dungeon)
Revenge Rune IconRevengeCounterattack +15%2Chiruka Remains
Dragon's Lair (Cairos Dungeon)
Despair Rune IconDespairStun Rate +25%4Giant's Keep (Cairos Dungeon)
Vampire Rune IconVampireLife Drain +35%4Dragon's Lair (Cairos Dungeon)

By http://summonerswar.wikia.com/

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