Skills

Skills
Skills are abilities that are usually unique to each monsters family. Monsters can have anywhere between 1 to 4 skills. Each skill may possess a variety of effects, depending on the monster. Some skills are purely damage-based, while others are focused on inflicting various status effects, such as debuffs against enemy monsters or buffs for ally monsters. As well, healing skills are available for restoring the HP of ally monsters. Apart from the first skill of each monster and passive skills that automatically take effect and last for the entire battle, skills have a cool down period before they can be used again.

Additionally, monsters also possess special Leader Skills, which carry various passive party wide effects, and which are only active when the monster is set as party leader.


Skill level:
Like monsters, some skills can be leveled up. All skills start at Level 1, but some can be improved. There are two ways to level up a skill:
Power-up or evolve using a monster of the same family.
E.g. Powering-up a Fairy (Water) using a Fairy (Light) will increase the level of any of the skills of the Water Fairy. Note that unawakened monsters can be used to power-up skills gained upon awakening.
This process also applies to evolution. For example, using the previous example, evolving a Fairy (Water) using Fairy (Light) will also increase Fairy (Water)'s skill.
Power-up using a Devilmon.

Skills can be upgraded multiple times at once by using multiple monsters that are eligible. Which skills are upgraded are chosen at random by the game.

There are a number of effects when skills are levelled up. These effects can be seen in the monster window if a player owns the monster. Increase the level of skills can increase the damage of the skill, increase the Weakening Effect Rate, increase the chances of other special effects and decrease cooltime.

Buffs:
Beneficial Effects, also known as buffs, are positive status effects which can be applied to ally monsters in a party, such as a player's monster as well as a friend's monster. Monsters that are buffed will have a blue icon over its Health bar. The duration of the effect can be seen on the bottom right of the icon.

The following shows all buffs available in the game:
Buff effectDescriptionValue (in %)
Status Increase Attack PowerIncrease Attack PowerAttack Power is increased.50
Status Increase DefenseIncrease DefenseDefense is increased.50
Status Increase Critical RateIncrease Critical RateCritical Hit Rate is increased.30
Status Increase Critical Hit ProtectionIncrease Critical ProtectionCritical Hit Rate against the monster is reduced.
Status Increase SpeedIncrease SpeedSpeed is increased (Attack Bar will fill faster).50
Status BlessedBlessedA small amount of health is healed for every turn this is active.15
Status CounterattackCounterattackCounterattacks when attacked.-
Status Ally CounterattackAlly CounterattackCounterattacks when an ally is attacked.-
Status ImmunityImmunityMonster is immune to all negative status effects/Harmful Effects/Weakening Effects/Debuffs.-
Status InvincibilityInvincibilityAll incoming damage is reduced to zero.-
Status Reflect DamageReflect DamageA portion of incoming damage is reflected back at the attacker. This does not nullify any Status Effects.
Status ShieldShieldA shield is created to absorb a portion of incoming damage.
Status EndureEndureMonster temporarily cannot be killed as HP cannot go below 1.-

Debuffs:
Harmful Effects, also known as debuffs or Weakening Effects, are negative status effects, which are inflicted on enemy monsters. Debuffs are signified by a red icon over the monster it affects. Similar to buffs, the duration is on the bottom right of the icon.

The following is a list of debuffs available in the game:
Status effectDescriptionValue (in %)
Status Increase Glancing Hit RateIncrease Glancing Hit RateAccuracy is reduced and the chance for the monster to land a Glancing Hit of reduced damage will increase.
Status Reduce Attack PowerReduce Attack PowerAttack Power is reduced.50
Status Reduce DefenseReduce DefenseDefense is reduced.50
Status Reduce SpeedReduce SpeedSpeed is reduced (Attack Bar will fill slower).
Status Block Beneficial EffectBlock Beneficial EffectBuffs/Beneficial Effects cannot be applied to the monster.-
Status BombBombA bomb is planted on a monster, which is set to detonate in a fixed amount of turns. The damage inflicted is proportional to the enemy monster's attack.-
Status ProvokeProvokeThe monster is forced to only attack the monster which applied the effect.-
Status SleepSleepThe monster is put to sleep and cannot attack unless awakened, either after a fixed amount of turns or after taking damage.-
Status Continuous DamageContinuous DamageDeals damage proportionate to the monster's max HP every turn.5%
Status FreezeFreezeEnemy is frozen and immobilized for a number of turns.-
Status StunStunEnemy is stunned and immobilized for a number of turns.-
Status UnrecoverableUnrecoverableHealing effects are blocked for a number of turns.-


Leader skills:
Leader skills have a wide variety of effects, which can range from buffs to attack to speed, and which can activate in all circumstances, or only in specific ones such as in Arena or Dungeons. The following is a list of leader skills in the game.
All Elements
MonsterSkill effectAwakening required?Areas
Dungeons onlyArena onlyAll
Lamor15% increase to all monstersYesYes
Geoffrey15% increase to all monstersNoYes
Lyn18% increase to all monstersYesYes
Zaiross33% increase to all monstersNoYes
Giana33% increase to all monstersNoYes
By http://summonerswar.wikia.com/

No comments:

Post a Comment