Skills are abilities that are usually unique to each monsters family. Monsters can have anywhere between 1 to 4 skills. Each skill may possess a variety of effects, depending on the monster. Some skills are purely damage-based, while others are focused on inflicting various status effects, such as debuffs against enemy monsters or buffs for ally monsters. As well, healing skills are available for restoring the HP of ally monsters. Apart from the first skill of each monster and passive skills that automatically take effect and last for the entire battle, skills have a cool down period before they can be used again.
Additionally, monsters also possess special Leader Skills, which carry various passive party wide effects, and which are only active when the monster is set as party leader.
Skill level:
Like monsters, some skills can be leveled up. All skills start at Level 1, but some can be improved. There are two ways to level up a skill:
Power-up or evolve using a monster of the same family.
E.g. Powering-up a Fairy (Water) using a Fairy (Light) will increase the level of any of the skills of the Water Fairy. Note that unawakened monsters can be used to power-up skills gained upon awakening.
This process also applies to evolution. For example, using the previous example, evolving a Fairy (Water) using Fairy (Light) will also increase Fairy (Water)'s skill.
Power-up using a Devilmon.
Skills can be upgraded multiple times at once by using multiple monsters that are eligible. Which skills are upgraded are chosen at random by the game.
There are a number of effects when skills are levelled up. These effects can be seen in the monster window if a player owns the monster. Increase the level of skills can increase the damage of the skill, increase the Weakening Effect Rate, increase the chances of other special effects and decrease cooltime.
Buffs:
Beneficial Effects, also known as buffs, are positive status effects which can be applied to ally monsters in a party, such as a player's monster as well as a friend's monster. Monsters that are buffed will have a blue icon over its Health bar. The duration of the effect can be seen on the bottom right of the icon.
The following shows all buffs available in the game:
Debuffs:
Harmful Effects, also known as debuffs or Weakening Effects, are negative status effects, which are inflicted on enemy monsters. Debuffs are signified by a red icon over the monster it affects. Similar to buffs, the duration is on the bottom right of the icon.
The following is a list of debuffs available in the game:
Leader skills:
Leader skills have a wide variety of effects, which can range from buffs to attack to speed, and which can activate in all circumstances, or only in specific ones such as in Arena or Dungeons. The following is a list of leader skills in the game.
All Elements | |||||
---|---|---|---|---|---|
Monster | Skill effect | Awakening required? | Areas | ||
Dungeons only | Arena only | All | |||
Lamor | 15% increase to all monsters | Yes | Yes | ||
Geoffrey | 15% increase to all monsters | No | Yes | ||
Lyn | 18% increase to all monsters | Yes | Yes | ||
Zaiross | 33% increase to all monsters | No | Yes | ||
Giana | 33% increase to all monsters | No | Yes |
By http://summonerswar.wikia.com/
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