Saturday, November 15, 2014

Hellhound Review – Fire/Water/Wind/Light/Dark

FireFire Hellhound ★★ Hellhound Fire => Sieq Sieq Awakened Fire

How to get: Unknown scrolls, Faimon, social summon, magic shop and secret dungeon

Awakened Bonus: New Skill [Begin Hunt]

Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +15%

Skill 2: Double Attack - Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Note: Awakened Only

Skill 3: Begin Hunt - Increases the Attack Power and Critical Rate of all allies for 3 turns. (Reusable in 5 turn(s))
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
ProsCons
High damageGlass cannon
Crit buff is good for offenseRequires healer to survive

Rune Recommendations[2/4/6]

Glass cannon – Fatal/Blade(Spd/Atk%/Atk%)

Crit focused – Blade x3(Spd/Crit D%/Atk%)

Arena – Fatal/Energy(Spd/Atk%/Atk%)

Max Stats
StatLv 20 ★★Lv 25★★★Lv 30★★★★Lv 35 ★★★★★Lv 40★★★★★★
HP9152490339046056255
Atk99327446605823
Def56161220299406
Spd110110110110110

Rating
Dungeon:4 Stars (4 / 5)
Arena Offense:3.5 Stars (3.5 / 5)
Arena Defense:1 Stars (1 / 5)

Inugami Review – Fire/Water/Wind/Light/Dark

FireFire Inugami ★★★ Inugami Fire => Raoq Raoq Awakened Fire

How to get: Unknown scrolls, social summon, Faimon, magic shop, mystical scrolls, fire scrolls
Awakened Bonus: Strengthen Skill [Scratch] (Adds 30% chance to attack consecutively)

Skill 1: Scratch: Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +20%
    Skill 2: Team Up: Teams up with another ally to attack an enemy. (Reusuable in 4 turn(s))
    • Lv.2 Cooltime Turn -1
    Skill 3: Annihilate (Passive): Get an extra turn if you kill the enemy. [Automatic Effect]
    ProsCons
    High damage RNG based
    Clears secret dungeons fast when runed wellRequires healer to survive

    Rune Recommendations[2/4/6]
    Damage – Fatal/Blade(Spd/Crit D%/Atk%)
    Extra Turns – Violent/Blade(Atk%/Crit D%/Atk%)
    Debuff – Fatal/Focus(Spd/Atk%/Atk%)
    Speedy – Swift/Blade(Spd/Crit D%/Atk%)

    Rating
    Dungeon:5 Stars (5 / 5)
    Arena Offense:4 Stars (4 / 5)
    Arena Defense:3.5 Stars (3.5 / 5)

    By http://summonerswarskyarena.info/

    Thursday, November 13, 2014

    Monsters Overview: 2 Stars/3 Stars monsters overview

    Just thought that I should post a brief overview on some of the stronger units in the game. You don't even need all those fancy 4 and 5 star units if you take strong 2 and 3s and upgrade them. Here are a few examples which I have found:

    The 3 Stars:
    Eikolon Priests (mainly the water one) Grim Reapers, Fire Inugami, and Inferno are all very strong, and not too hard to get after a few 3-5 scrolls or extra crystals.

    The 2 Stars:
    Hellhounds and Warbears are very very strong when upgraded. The Wind Warbear is actually one of the only ways to beat someone with a water priest.

    Eikolon Priests have very good support skills like aoe healing (all), aoe immunity (fire priest), and a 20% hp shield every time you're hit with a crit (water priest). Almost all dps monsters have high crit so this makes the priest invincible unless they can do 20% or more in one hit. and with full hp runes you can hit 20k hp on a maxed out priest.

    Inferno and Grim Reapers are very good for their aoe damage, they help a lot in dungeons and have good dps for arenas.

    Fire Inugami has a unique passive that lets him attack again after killing someone so he's very strong in the main storyline areas and it has strong dps.

    Hellhounds have really good synergy, some have aoe damage buffs (usually after awakening) that really give you quick kills.

    Warbears are very strong for being 2 stars, they dish out almost as much damage as dps classes, and are amongst the tankiest monsters in the game. Also, the Wind Warbear has a skill that unleashes all damage previously taken. I've hit up to 12k non crits with it. The Wind War Bear's main use is against the water priest because it has a low crit chance but high base damage.

    There was a graph for 3 star monsters that had their rankings in order and i'll put that for everyone to see eventually, just have to find it again.